ICT219
Intelligent Systems Unit Information
Consultation Times
Time |
Room |
Mondays 2:30-3:30 |
ECL2.061 |
Fridays 11:30-12:30 |
ECL2.061 |
Champandard,
Alex. AI Game Development. New Riders Publishers, 2003.
If you miss out on a copy from the bookshop get
it from Amazon.com
Notice Board
(Please read this notice board regularly for the latest news.)
(Click on "Refresh" or "Reload" to read the latest
notices)
19-11-07. Good luck to everyone with your exams.
If you need help with preparing, visit me during the times mentioned in the final lecture. |
5-11-07. In this final week,
I’d like everyone to focus on getting all your submission finished and submitted. Even if you’re late
with these, still put them in - every extra mark counts! And don’t
foget this week’s lecture full of hints,
tips and tricks for the final exam. |
26-10-07. Details on how to
submit your project are in the Unit Information handout. Don’t forget
your to include a signed cover sheet . ~o~ The credit for those Small coordinate transformation functions you
might be using in your Guntactyx code should go to Jeff Timlin, a fellow
student. Make sure you acknowledge
that if you use those. |
19-10-07. I’ve added a
link below to the Small manual.
This is a short version, which should answer most questions, but if you want
the full story, there’s a link in it to the “Small booklet”
which isn’t small at all - it’s a 155-page doorstopper. |
15-10-07. Some folks
didn’t put in a signed cover
sheet with their Labs 1-6. If you didn’t, please submit one
separately, either on paper or by email to your tutor - we need that to give
you the marks. ~o~ As I mentioned, our labs are a little out of order this semester.
This week’s concerns a rule-based system, which we covered in lectures
a couple of weeks ago. At least you should be across the theory for this by
now. |
24-9-07. For the theory
behind this week’s lab, you need to look ahead to the lecture for Week
8, concerning neural networks. We
are a little out of sequence with our labs, and we still need to cover the
remaining material from Week 6 on rule based systems. For this reason,
we’ll catch up by skipping straight to Topic 8 after the break. |
24-9-07. Sorry for those of
you who were inconvenienced in the labs last week. Roger Wright was called away suddenly on account of a death in
his family, and I didn’t discover this until late Friday because I was
at a conference for most of the week (otherwise I would have covered his
classes). I hope you were able to carry on with that methodology exercise
anyway. It is, of course, mostly a way of getting you thinking systematically
about the design of your project sooner, rather than later. |
10-9-07. I’d like to remind everyone to keep up with your reading from the textbook, as well as work on your practical lab exercises. Remember, we want to see properly written-up answers to the questions on the bottom of Labs 1-7 by September 28th. Even if you can’t make it to the weekly labs, still work on those on your own machines, each week if possible. This week, we are working on understanding an emotional animat called Moody which uses the FSA and FSM methods we used last week. Before you try Lab 4, it
will be worth reading through this week’s lecture and Chapters 37, 39
and 42 of Champandard, which put forward a model of how emotions might work
in an animat. It will be difficult to understand the Moody code without this
background knowledge. Also, there’s a slightly improved version of
Moody on the website (under Download Software, below). |
20-8-07. The project spec is
released - see below for details. It is a choice between a FEAR/Quake 2 animat or a Guntactyx team of soccer robots. Have
a look at that and make a start as soon as you have chosen one -
there’s precious little time this semester. |
20-8-07. This week we’ll study the theory and practice of reactive design as it applies to
animats and bots. We started talking about that in last week’s lecture,
you’ll recall, and I’ll say more about it in this week’s.
The lab requires you to read and understand the Small code for the simple reactive team bot called recruit. |
15-8-07. Okay, the FEAR/Quake2
software for the labs has tested out okay, and should be available in the
labs for Friday. You should download Lab1 below and have a look at that.
Remember to write up your answers to the questions as they will need to be
submitted to your tutor during the semester. |
13-8-07. Well, the FEAR/Q2
platform still hasn’t been installed into the labs, but I hope I
can have it installed there by the end of the week. The other software is
there, though. And there’s no reason you couldn’t install the
FEAR/Quake2 platform on a home machine. I don’t have enough disks for
everyone, but I will try to circulate as many copies as possible, if you
could just pass them on to the next student when you are done. |
8-8-07. Hi there! I hope you enjoy studying artificial intelligence by developing and playing computer games. I’ve still got a some work to do to get everything functioning perfectly. The lecture slides and labs will be slightly updated as we go along, so I won’t release these all at once. Please be patient if some software or document is not available (but phone or email me if you spot some problem). To get ready for the unit make sure you have the textbook and some removable media (CD-R disks). |
Lecture Schedule
Time |
Location |
Lecturer |
Fridays 2:30-4:30pm |
ECL3 |
Graham Mann |
(These could change as we go
through the semester, so download them as late as you can.)
Lecture Slides |
Title |
Lab Exercises |
Games, AI and AI in Games;
A Brief History of AI |
None |
|
Reactive and Reflective
Agents; Animats; Game Development and Game Platforms |
||
Obstacle avoidance; A
Reactive animat, Problem Solving |
||
State Machines; Control of
an Animat by States |
||
Emotive States; an Emotive
Animat |
||
Knowledge Representation,
Rule Based Systems; A Rule-Based Animat |
||
Week 7 |
The Project; AI Methodology
and Evaluation |
|
Machine Learning; Neural
Networks |
||
Neural Networks; A Neural
Network Animat |
||
Genetic Algorithms |
||
A Genetic Animat |
||
Revision and Exam
Preparation |
Finishing up remaining work |
Project
Tutorials
Time |
Laboratory |
Tutor |
Mon 12:30-1:30 |
ECL2.005 |
Graham Mann |
Fri 12:30-1:30 |
ECL2.005 |
Roger Wright |
Fri 1:30-2:30 |
ECL2.005 |
Roger Wright |
Fri 4:30-5:30 |
ECL2.005 |
Roger Wright |
Download Software
Quake2/FEAR Platform Read the Installation
Guide first You also need VS6.0 - see tutor for that. Test
Environments (put into C:\...baseq2\Maps) arena1.bsp (small octagonal space with few features) arena2.bsp (small octagonal space) arena3.bsp (small octagonal space with lots of rocket launchers) plattest.bsp (small room with an automatic platform) trigger_test.bsp (largish space with button operated door, button operated platform and a ladder) |
Genetic Algorithms Finite State Machines |
FEAR
Animats Aimy animat (new version) Jacky animat (new version) Kanga animat (new version) Moody animat (new version) Guntactyx Bot Teams The following Small files may be used for your Guntactyx experiments and the project (make sure you credit the authors) Guntactyx Soccer Notes The following slides contain useful facts and code to help write a reasonable Soccer bot team for the project. Example soccer bot code. (Do NOT use any of this code without acknowledging the author). |
Links
Turing's 1950 paper on AI and
some discussion History of Artificial Intelligence TreeSprites Creatures Grove (Norns) |
Need help with C++? Try some of these lessons. Samea Wood's C++ Notes |
Affective
Computing at |